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One of my favorite things about Demon Gaze is how you acquire loot. Early boss fights will rely a lot on luck. Even when you’re starting out with the Demon Gazer, the first party member, and only one demon, combat is always quick. The good news is that this rarely happens. If you use a demon’s ability too much and/or keep them active for too long, then they’ll go berserk and begin attacking either friend or foe. Demons also gain experience and will acquire new abilities as they level up. The AI will take control of them as they help your team with healing and buffs, or assist in attacking enemies. Not only do they provide you with passive bonuses, but they can be summoned in battle. Along with your party members, you’re able to bring up to three demons along with you. Luckily, and technically, your hero is never alone.
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You likely won’t have a full team until the fourth dungeon. Since money is so scarce you must spend a lot of time going back and forth from the first dungeon until you have big enough nest egg to survive moving the story forward. There’s a lot to deal with during the game’s start, but the central issue all comes down to money. It’s expensive to be a resident at the Dragon Princess Inn. Money is also required to pay rent – whenever you return from a dungeon you must pay Fran some money. It’s also required to recruit new party members new party member recruitment fees increase with each new hire.
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Obviously, it’s used to buy and upgrade equipment. In the world of Demon Gaze, money is everything. It took me close to five to six hours before I had a complete team. Unfortunately, it will be a long time before you’re able to build a full party. Classes, character art, enemies, and demon companions. Your Demon Gazer gets his own set of unique abilities to round things out. There are paladins, samurai, rangers, and much more that let you build a party of your liking. Demon Gaze features a robust job system with lots of possibilities. Once the introductions are over, you’ll be able to recruit a party member to aid you in your quest. Everyone at the inn has some connection to the narrative which contributes to moving the story forward. Getting to know the good, bad, and ugly of each resident was an enjoyable distraction from the monster slaying and dungeon traveling. I liked this because most dungeon crawling RPGs are light in those areas. Demon Gaze has a lot of character development and story. The inn is home to a lot of unique personalities. But, what is Fran’s endgame? How was Lancelorna able to guide you so easily? Just who exactly are you? There are lots of questions from the start that will get answered as you embark on your new adventure of demon gazing.Īfter the opening sequences, you’ll meet other residents of the inn. She wants you to seal the rest of the remaining demons terrorizing the land. Fran is eager to have you as a resident at her inn. Lancelorna guides you to the Dragon Princess Inn: a hub for mercenaries and adventurers. With her assistance, not only do you defeat the demon, you seal it in your body thanks to the powers of your Demon Gaze – an eye that can trap powerful beings within your person. Things don’t look good until you meet a woman named Lancelorna. As you explore further, you encounter a nasty demon called Comet that is ready for battle. You wake up in a musty prison unaware of what’s going on. Once finished, you’re thrown right into it. You’re able to select from an impressive array of illustrations to represent your main character.
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Not only does the game show how at-home these games are on the Vita, but it also shows how to make a fun game in an otherwise tedious genre.ĭemon Gaze starts as most in the sub-genre do: character creation. Demon Gaze feels like the game that started this trend. During its heyday, the PlayStation Vita was the go-to system for dungeon crawlers. Right after finishing Undernauts I dusted off my PlayStation Vita and started playing Demon Gaze. For those of you that read my review for Undernauts: Labyrinth of Yomi, you might remember that I wrote it while in the middle of another Experience Inc.
